Suspense02.mp3 in bshift/media should be Suspense03.mp3, and I think I made a mistake on my conversion chart, as the real Suspense02.mp3 should be there (It's track 5 on the Op4 soundtrack), while Half-Life03.mp3 should be the six second clip of silence. Just did a quick check, HL and Op4 are fine, while Blue Shift has a few hiccups. I hope I don't just speak for myself when I say this. In short, thank you for being the sort of company that people feel OK about complaining to, because we know there's a chance you might say "You know what, you're right we should do that." I may be one of the complainers, but I'm not ungrateful. Who else but Valve would patch a game that's over ten years old just because someone asked them to? Heck, who else would have ported it to two new platforms in the first place? Fans of other games stop complaining because they've long since learned that they'd be wasting their breath. But the reason is, because of things like this. Whether it's over something they changed or over something they haven't changed. I know Valve gets yelled at a lot by players over things that, compared to the problems other games often have, seem like silly little nitpicks. And, since I don't think you hear this enough, thank you for being the sort of company that does things like this. I just want to say, whether or not this happened due to this report, thank you for finally putting this in. Track 5 -> No equivalent, six seconds of silenceĪlso, if/when you have someone do this, it'll probably be a good time to update Half-Life's mp3s from 48Kbps to 128Kbps (Issue #449 ) Opposing Force Tracks to Blue Shift MP3's Like I said, that will work with both the Opposing Force and Blue Shift discs, (though there's only 20 tracks on either of them) but if you can't, for whatever reason, track down a Blue Shift disc with the audio tracks, you can use the Op4 disc (It's the same music, just listed in a different order) using the following order This will work for both the Op4 and Blue Shift discs. IF this issue has been solved (I've looked everywhere), please, let me know so I can fix the issue.I dug up an old text file explaining the conversion from tracks on the disc to filenames used by Half-Life I figured this might save you guys some time. For anyone who wants to support this issue being solved, I am currently engaged in a run through of the game to save every soundtrack point (probably unneccessary, but you never know). It's been far too long since this game was brought to steam to have it fall short of the retail version. I believe Valve fixed a similar music issue with Half-life, the forum is here: This issue is prevalent in bshift as well, although, since most of the music in blue shift is not in a map transition the issue is barely noticeable compared to OP4ce The bottom line, the game has a flaw where music is cut off during map transition, no matter what. The best examples of this issue are on two major elevators, the first is right at the beginning of Worlds Collide as Shepard goes down to black ops storage area, and the second is right before fighting the geneworm (final boss), again this is an elevator. What I am actually trying to accomplish is to prevent the music from getting cutoff during map transitions/autosaves. This issue is NOT recarding the original HL music in Opposing Force, if this is your issue, plz follow this link for a solution: I just want to make this clear right away to avoid any unnecessary confusion.
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